3.6 Winter Warfare Update

Greetings Rogues!
 
Today, we’ve released the Winter Warfare update to bring a new version of an old map & kick off a new Event Pass! As a heads up, Ranked will continue on its current season this update. This update focuses on the new contents, balance adjustments, and bringing back some favorites. Let’s open up our presents early with the changes:
 
Winter Warfare Event Pass
 
 
 
It’s a wonderland of festive goods are found in this update’s 35 level Event Pass! Contained within are some snazzy cosmetics, starting off with the ice-cold Arctic Android Dahlia and ending with Jackal Dallas!
 

Event Pass Base Bundle

700 Rogue Bucks
 
  • Demon Club Switchblade Rare Outfit
  • Volcanic Activity Epic Wingsuit
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost
 
 

Event Pass Elite Bundle

3000 Rogue Bucks
 
  • Demon Club Switchblade Rare Outfit
  • Volcanic Activity Epic Wingsuit
  • 1 Hour Account Boost
  • 20% Event Pass Experience Boost
  • +30 Event Pass Levels
 
 

Event Pass Rewards

 

General Rewards

 
  • 2000 Reputation
  • 700 Rogue Bucks
  • 3x 1 Hour Account Boost
 
 

Cosmetics

 
  • Demon Club Switchblade Rare Outfit
  • Volcanic Activity Epic Wingsuit
  • Retrowave Rare Spray
  • Stinger Rare Wrap for Primary
  • Tiger Stripes Rare Border
  • Aurora Epic Melee and Secondary Wraps
  • Sticker Glider Rare Spray
  • Straight Shooter Epic Title
  • Twisty Tricks Rare Emote
  • Deckhand Dance Rare Emote
  • Arctic Android Dahlia Rare Outfit
  • Pack Leader Rare Banner
  • Harsh Warning Rare Avatar
  • Gun-fu Practitioner Epic Title
  • Jackal Dallas Legendary Outfit
  • Gun God Epic Title
  • 4x Reward Supply Drops
  • 4x Event Pass Supply Drops
 
 

New Map: Canals 2

 
 
Make way for the return of Canals! Canals 2 features reworked play spaces with a focus on the mid-map area of all three lanes. You’ll find this map in the following Queues:
 
  • Limited Time Only! Canals 2 Variety Queue
  • Quickplay
  • Normal Strikeout & Demolition
  • Custom Battle Zone, Demolition, Strikeout, KOTH, & Dodgeball
  • Ranked Strikeout & Demolition
  • 6v6 TDM
 
 

Returning LTM: Team Snipers

 
Snipers Only is making a return to Rogue Company! In this mode, players begin the match with both a legendary LR-15 and a legendary Tyr, with the ability to buy some perks as the rounds progress. Outside weapons are strictly prohibited! This game mode will be featured on the maps Favelas, Breach, Factory, and Glacier.
 

Balance Changes

 

Rogues

 

Gl1tch

 
  • Passive: Range buffed from 30 meters → 60 meters
 
 
Gl1tch’s passive is great for identifying enemy positions and dodging potentially dangerous encounters. This buff is aimed at increasing his play potential by extending the range of intel he can gather.
 
 

Talon

 
  • Ability: Range buffed from 30 meters → 40 meters
 
 
This small bump in ability range should help Talon in encounters where weapons he’s pulling are just out of reach.
 
 

Vy

 
  • Passive: Health steal rate reduced from .1 → .07
 
 
Vy’s maximum health steal passive is very strong in reducing the time to kill of enemy opponents and increasing her own. This change is meant to reduce that capability.
 
 

Weapons

 

Hydra

 
  • Rate of Fire increased from 273rpm → 286rpm
 
 
We previously reduced the fire rate from 300 → 273rpm, this buff should bring the Hydra in line with the rest of the AR class.
 
 

Nightshade

 
  • Accuracy loss per shot decreased from 0.02 → 0.01
 
 
The nightshade as a hybrid SMG/AR has been struggling relative to the SMG class and struggling relative to the AR class. This change brings its accuracy loss per shot closer to its SMG peers in an attempt to make it more viable.
 
 

Objection

 
  • Headshot damage: 14 → 16
 
 
The objection is slightly lagging relative to its peers in the SMG category. Given the weapons overall inaccuracy, this increase in headshot damage should make the weapon more lethal in the close and close-mid ranges.
 
 

Sahara

 
  • Increased hip fire accuracy
 
Missing a hip fire shot tended to be quite punishing given the overall accuracy, speed, and stopping power of this weapon. This change is to reduce the likelihood of missing an initial hip fire shot and being severely punished.
 
 

Riptide

 
  • Increased max accuracy loss
  • Accuracy returns faster after finishing firing
 
The Riptide had an incredible initial and sustaining accuracy. These changes should keep the first 4-5 shots of the weapon highly accurate but reduce the ability of players to hold down firing with perfect accuracy well into their magazines. The Riptide will continue to reward players who can consistently land headshots but now players will be punished for missing headshots, by needing to stop and reset their aim.
 
 

Conviction

 
  • Falloff Range 1: Distance changed from 20 meters → 15 meters.
 
The Conviction has exceptionally high falloff ranges. This change is in order to bring its first falloff range down a bit to be more in line with most other weapons available.
 

Fixed Issue

  • Removed a source of player cheats & exploits

This Post Has 2 Comments

  1. Tristan

    Update to canals is terrible, thanks for ruining my favorite map.

  2. Spliffy

    👏🏿👏🏿👏🏿👏🏿👏🏿 ya’ll really outdone yourselves in this update im having soooooooooooooooooo much fun good job 👏🏿👏🏿👏🏿👏🏿👏🏿👏🏿 🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️🤦🏿‍♂️ just pack it up and focus on smite

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