Formal Affairs Update Notes

Come high class in the Formal Affair update. This ritzy update comes with an array of rich content in the Party Crashers Battle Pass. Additionally, we serve up to our VIPs (you!) some quality of life improvements to features like Draft Pick(Ranked & Customs), Weapon Mastery and a minor layout update to Glacier!


Our Rogues infiltrate a high society party in a familiar place as Party Crashers to gather intel on potential new leads against Jackal. In this battle pass, Rogues come glitzed out in high fashion(some outfits you may have seen before in an update show long ago) with cosmetics for Lancer, Ronin, Juke, and Trench. Lastly, this wouldn’t be a party if you didn’t come with your trusty +1, the Mythic SLC Mixtape weapon skin!

Battle Pass Base Bundle (1000 Rogue Bucks)

  • Lethal Luxury Ronin Epic Outfit
  • Purple Prose Rare Wingsuit
  • 1 Hour Account Boost
  • 20% Battle Pass Experience Boost

Battle Pass Elite Bundle (2000 Rogue Bucks)

  • +15 Battle Pass Levels
  • Lethal Luxury Ronin Epic Outfit
  • Purple Prose Rare Wingsuit
  • 1 Hour Account Boost
  • 20% Battle Pass Experience Boost


General Rewards

  • 3x Reward Supply Drops
  • 3x 30 Minute Account Boosts
  • 3x 45 Minute Account Boosts
  • 3x 1 Hour Account Boosts
  • 1000 Rogue Bucks


  • Fatal Arrangement Rare Spray
  • Seated for Excellence Rare Emote
  • The Plus One Epic Melee Wrap
  • Golden Sands Rare Wingsuit
  • Fiery Steed Rare Avatar
  • Treacherous Seas Rare Border
  • Risqué Prance Rare Emote
  • The Plus One Epic Primary Wrap
  • Belle of the Ball Epic Title
  • Nightfall Trench Rare Outfit
  • A Night Out Rare Banner
  • Reptilian Rare Wingsuit
  • Shake it up Epic Emote
  • The Plus One Epic Secondary Wrap
  • Cow Company Rare Avatar
  • Golden Rose Rare Border
  • Fashion Statement
  • Killer Threads Epic Title
  • Fashion Statement Legendary Melee Wrap
  • Hang Loose Rare Spray
  • Scaducci Juke Rare Outfit
  • High Roller Rare Border
  • Ballistic Ball Epic Banner
  • Fashion Statement Legendary Primary Wrap
  • Silk Flight Epic Hoverboard
  • Campfire Connoisseur Legendary Emote
  • Mixtape SL-C Mythic Wrap
  • Nine Lives Epic Avatar
  • Golden Shot Epic Banner
  • Singularity Epic Wingsuit Wrap
  • 21 Carat Legendary Avatar
  • Life of the Party Legendary Title
  • Heist Lancer Legendary Outfit


The first new season of the new year begins today, granting last season’s rewards and unlocking new ones to earn!

Year 2 Season 4 Ranked Rewards

The following rewards will be distributed based upon eligibility:

  • Played 30 Ranked Games: Beautiful View Epic Banner
  • Achieved Rogue Tier: Intervention Epic Banner


  • Week 1: Skirmish TDM
  • Week 2: 4v4 KOTH
  • Week 3: Extraction
  • Week 4: Battle Zone
  • Week 5: Wingman
  • Week 6: Skirmish Dodgeball



Glacier has received an update to help speed up rotations and minimize the vertical stacking of major combat spaces.

  • The stairs to the bottom of the map have been closed off. Now only provides a linear pathway to each side of the map.
  • New pathways have been added through the middle of the ship.

Draft Pick Improvements

Based on Player feedback, we’re adjusting the allocation of picks in our ranked draft modes, as having first ban and the first two picks was too strong. As a result, the draft will now flow in a more familiar format:

  • Team A Bans 1 Rouge
  • Team B Bans 1 Rogue
  • Team A Picks 1 Rogue
  • Team B Picks 2 Rogues
  • Team A Picks 2 Rogues
  • Team B Picks 2 Rogues
  • Team A Picks 1 Rogue

Weapon Mastery Expanded

We’ve had challenges and unlocks for our secondaries and melee’s since the initial release of the weapon mastery system, everything but the ultimate reward of unlocking the weapons to be used on other Rogues. It’s time. Now fully mastered melee weapons and pistols can be swapped between rogues. We have also retrofitted a bunch of our newer melee weapons onto characters that we think are good fits for them, making them a bit more accessible to be mastered for those who may not own all of the newer rogues. See under Game Balance for more details on these changes.




With the introduction of the Volatile and Energized increasing both the potency and frequency of Overheat, we think a slight cooldown nerf is in order.

  • Increased Overheat’s cooldown from 45 to 60 seconds.


  • Base melee weapon changed to the Claymore.


Base melee weapon changed to the Combat Knife.


  • Smoke Grenade changed to Pop Smoke grenade.
  • Base melee weapon changed to the Katana.


  • Base Melee weapon changed to the Baseball Bat.


A while ago, we changed Anvil’s ability, Barricade, so that he could deploy two barricades simultaneously. We also wanted the ability to store two charges since that’s how other multi-charge deployables function. Unfortunately, we could not make this change because of the “Break Glass” functionality of the Barricade.

However, we think it’s more worthwhile to be able to store two charges of Barricade, so we have removed the “Break Glass” functionality from the ability. You can still break the glass if you want to by shooting the small yellow canisters inside the shield. We believe this is a net buff to Barricade, so we are raising the cooldown slightly to compensate.

  • Removed the ability to break the glass by pressing the ability button again. Instead, you can now only break the glass by shooting the yellow canister.
  • Ability Cooldown is now 40 seconds (max 2 charges).
  • Ability can now store two charges, similar to Trench’s Barbed Wire and Vy’s Poison.
  • Base melee weapon changed to the Sledgehammer.


  • Base melee weapon changed to the Combat Knife.
  • The cooldown for reviving your linked target was recharging too fast and show now be recharging at the proper rate of 60 seconds.


  • Base melee weapon changed to the Throwing Axe.


  • Base melee weapon changed to the Khukri.


Targeting Through Smoke

We are addressing an unintended exploit brought about by the complexities of our VFX within Unreal Engine.

  • Can no longer use gadget AoE targeter to see player outlines through smoke.



We wanted to err on the side of caution with the initial release of the gadgeteer perk, lest the perk be too strong and send us back to more gadget-heavy gameplay. Unfortunately, the perk has proven to be ineffective for the cost, so we are increasing its effectiveness and increasing the price of each tier slightly.

  • Now provides 10%/20%/30% cooldown reduction at Rare/Epic/Legendary.
  • Cost increased to $6000/$9000/$12000


LR15 & Tyr

We have reintroduced Flinch to our snipers. Flinch makes your crosshair bounce to simulate your character “flinching” as they take damage from other sources. The goal here is to make snipers easier to punish when they’re fighting within the effective range of AR’s & SMG’s.

  • Now have Flinch.

Game Modes

King of the Hill (KOTH)

  • KOTH is now multiple rounds.


  • Fixed an issue where players see a “Network Disconnected” after selecting a Rogue.
  • Fixed Dahlia’s “Danger Close” cooldown partially resetting after linking with a teammate.
  • Fixed an issue that, when reclaiming a C4, players would drop an additional C4.
  • Fixed an issue where Gadget cooldowns would get reset when purchasing an upgrade.
  • Fixed Spending-based Contracts.
  • Fixed Audio issues in many locations across our maps.
  • Properly adjusted Juke’s Rogue Role for data and contract purposes.
  • Gl1tch hack now appropriately affects gadgets that are “in-hand.”
  • Fixed an issue where our Volume sliders were not completely correct.
  • Fixed an issue where respawning players would sometimes not be able to access the shop in – King Of The Hill.
  • Juke’s Turret hit register was not playing the appropriate hit SFX against armored targets.
  • Fixed several exploit locations that Juke could access.
  • Fixed the MLX Mark 4 mythic VFX when respawning.
  • Fixed an issue where Umbra, while using spider, could get into an unintended state if hit by a reflector gadget.
  • Reflector Gadget kills should count properly when players knock enemies off the map.


  • There is a potential issue of the camera resting higher than intended when you crouch+ADS.
  • Minor visual jittering of your primary weapon when you ADS after a dodge roll.

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